Achievements

2001 – Learned first programming language, Blitz Basic.
2005 – Became a ‘Professional Penciler’ in Advertising.
2006 – Entered Games industry as a Junior Translator.
2007 – Discovered Alias Maya and 3D modeling.
2008 – Developed my first game ever with Unity 2.
2008 – Became freelance Unity Facebook Developer.
2014 – Learned Unreal Engine 4 technology.
2015 – Developed first game with Unreal Engine.
2015 – Created Savior plugin for Unreal Engine.
2015 – Created Anti-Cheat plugin for Unreal Engine.
2015 – My first Unreal Game was featured by Epic Games.
2016 – Established my first LLC in Brazil.
2016 – C++ language started making sense.
2016 – Created several new Unreal Plugins.
2016 – First Paid International Contract.
2016 – Worked with multi-nacional teams for the first time.
2017 – Provided consultancy for dozens of games using Savior.
2018 – Several Unreal games shipped on PS4 with Savior + UFSM.
2018 – Plugins featured by Epic Games. So happy!
2019 – Created ‘Magic Nodes’. It’s crazy.
2020 – Epic Games awarded Magic Nodes project a Mega Grant.
2021 – Developing a C# Compiler for Magic Nodes.