Resume

Bruno Xavier B. Leite

bruno_xavier_@msn.com
https://github.com/BrUnOXaVIeRLeiTE

Male, born 06/12/1985.
Sao Paulo – SP, Brazil.

Game & Tools Development Generalist

    • Experienced game and tools developer in the indie field.
    • Focused on Gameplay Systems Design, Plugin Development, C++ / C# / Visual.

Core Competencies:

    • Know-How on most of UE4 and Unity feature tools and sub-systems.
    • Experienced Engine 4 C++ & Plugin Programmer.
    • Experienced Unreal Engine 4 Blueprint Programmer.
    • Experienced Unity PC / Mobile Programmer.
    • Experienced Unity Plugin & Editor Extensions Developer.
    • Experienced Autodesk Maya Modeler.

Core Experienced Software:

    • Unreal Engine 4 (2 year) / Unity (6 years).
    • Autodesk Maya (12 years) / Studio Max (4 years) / Mudbox (4 years).
    • Photoshop (9 years) / Quixel Suite (1 year) / Substance Painter (1 year).

Work Experience:

    • Indie Game/Tools Developer (5 years).
    • Unity Tools Provider for many Games and Studios, such as Square-Enix (3 years).
    • Letra-Arte Graphic Designer (3 years) / Programmer (4 years).

Education:

    • Attended regular public school in Brazil. (1991 – 2001)
    • Graphic Design / Drawing at Quanta Academia de Artes. (2001 – 2004)
    • Programming Self-Taught. (2001 – Present)